Sanctum 12

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

All the Statues

Tired of waiting for Declan, who most likely fell asleep brushing his mother’s hair, the rest of the group starts making their way to where Artemis found the strange stone.  On their way to the location, Artemis notices that the stone is getting extremely warm through the pouch in which she carries it.  They encounter a couple of giant rats but are able to move stealthily past them.  They end up in front of a large Cthulhu-looking statue made of basalt holding a hammer and cone in front of it.  When Artemis’ stone is placed in a depression in the statue’s head, it swings open and a passageway is revealed.

The floor has black diamonds and flecks of light.  It causes Fenris to get very dizzy when he looks at it for too long.  In this passageway, there are many different sculptures.


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